Hi! Welcome!
This is a personal project. It originated entirely from my own ideas, without reference to any external sources.
The modeling was done using a subdivision modifier to ensure smooth curves and precise silhouettes.
Any feedback is greatly appreciated!
🛠️ Software Used:
• Modeling: Blender
• Texturing: Procedural Shaders
• Rendering: Cycles
• Lighting correction: Photoshop
📊 Technical Details:
• Workflow: Sub-D (Subdivision Surface)
• Topology: 100% Clean Quads